Front-mounted display

ABSTRACT

Examples disclosed herein relate to a front-mounted display utilized to enhance the installation of a display on an electronic gaming device. The systems and methods may allow for easier installation of a display on the electronic gaming device via a front-mounted display. One or more electrical interconnection points may be electrically connected with one or more electrical attachment points to form one or more electrical connects between the electronic gaming device and one or more displays.

FIELD

The subject matter disclosed herein relates to an electronic gamingdevice. More specifically, the disclosure relates to a front-mounteddisplay for the electronic gaming device.

INFORMATION

The gaming industry has numerous casinos located both worldwide and inthe United States. A client of a casino or other gaming entity cangamble via various games of chance. For example, craps, roulette,baccarat, blackjack, and electronic games (e.g., a slot machine) where aperson may gamble on an outcome.

Paylines of an electronic gaming device (e.g., a slot machine) areutilized to determine when predetermined winning symbol combinations arealigned in a predetermined pattern to form a winning combination. Awinning event occurs when the player successfully matches thepredetermined winning symbols in one of the predetermined patterns.

When manufacturing, modifying, and/or repair an electronic gamingmachine installing and/or changing the display screen can be aninefficient process. By utilizing a front-mounted display this processmay be improved.

BRIEF DESCRIPTION OF THE FIGURES

Non-limiting and non-exhaustive examples will be described withreference to the following figures, wherein like reference numeralsrefer to like parts throughout the various figures.

FIG. 1 is an illustration of the electronic gaming device, according toone embodiment.

FIG. 2 is an illustration of an electronic gaming system, according toone embodiment.

FIG. 3 is a block diagram of the electronic gaming device, according toone embodiment.

FIG. 4 is another block diagram of the electronic gaming device,according to one embodiment.

FIGS. 5A and 5B are illustrations of the front-mounted display,according to various embodiments.

FIG. 6 is an illustration of the display interface in the electronicgaming machine for the front-mounted display, according to oneembodiment.

FIGS. 7A and 7B are illustrations of the front-mounted display,according to various embodiments.

FIGS. 8A and 8B are illustrations of the front-mounted display,according to various embodiments.

FIGS. 9A and 9B are illustrations of the front-mounted display,according to various embodiments.

FIG. 10 shows various illustrations of locking mechanisms for thefront-mounted display, according to various embodiments.

FIG. 11 is another illustration of the front-mounted locking mechanism,according to one embodiment.

FIG. 12 is an illustration of a locking mechanism for display, displayinterface, an electrical connection mechanism, and the front-mountedlocking mechanism combination, according to one embodiment.

FIG. 13 is another illustration of a locking mechanism for display,display interface, an electrical connection mechanism, and thefront-mounted locking mechanism combination, according to one embodiment

FIG. 14 is an illustration of an unlocking mechanism, according to oneembodiment.

FIG. 15 is a flow diagram for installation of the front-mounted display,according to one embodiment.

FIG. 16 is a flow diagram for uninstalling the front-mounted display,according to one embodiment.

FIG. 17 is a flow diagram for verifying the installation of thefront-mounted display, according to one embodiment.

FIG. 18 is a flow diagram for adjusting the front-mounted display,according to one embodiment.

FIG. 19 is an illustration of a snap-and-click display, according to oneembodiment.

FIG. 20 is another illustration of a snap-and-click display, accordingto one embodiment.

FIG. 21 is another illustration of a snap-and-click display, accordingto one embodiment.

FIG. 22 is another illustration of a snap-and-click display, accordingto one embodiment.

FIG. 23 is an illustration of an unlock device from a snap-and-clickdisplay, according to one embodiment

DETAILED DESCRIPTION

FIG. 1 is an illustration of an electronic gaming device 100. Electronicgaming device 100 may include a multi-media stream 110, a first displayscreen 102, a second display screen 104, a third display screen 106, aside display screen 108, an input device 112, a credit device 114, adevice interface 116, and an identification device 118. Electronicgaming device 100 may display one, two, a few, or a plurality ofmulti-media streams 110, which may be obtained from one or more gamingtables, one or more electronic gaming devices, a central server, a videoserver, a music server, an advertising server, another data source,and/or any combination thereof.

Multi-media streams may be obtained for an entertainment event, awagering event, a promotional event, a promotional offering, anadvertisement, a sporting event, any other event, and/or any combinationthereof. For example, the entertainment event may be a concert, a show,a television program, a movie, an Internet event, and/or any combinationthereof. In another example, the wagering event may be a pokertournament, a horse race, a car race, and/or any combination thereof.The advertisement may be an advertisement for a casino, a restaurant, ashop, any other entity, and/or any combination thereof. The sportingevent may be a football game, a baseball game, a hockey game, abasketball game, any other sporting event, and/or any combinationthereof. These multi-media streams may be utilized in combination withthe gaming table video streams.

Input device 112 may be mechanical buttons, electronic buttons,mechanical switches, electronic switches, optical switches, a slot pullhandle, a keyboard, a keypad, a touch screen, a gesture screen, ajoystick, a pointing device (e.g., a mouse), a virtual (on-screen)keyboard, a virtual (on-screen) keypad, biometric sensor, or anycombination thereof. Input device 112 may be utilized to verify one ormore parameters relating to front-mounted display 512, front-mountedinterface area 502, front-mounted support area 506, front-mountedlocking device 508, one or more electrical attachment devices 902, oneor more attachment areas 510, electronic gaming device 100, electronicgaming system 200, first display 602, wall of the display installationarea 1104, back of the display installation area 1106, one or morefront-mounted display interfaces 1108, one or more electrical attachmentpoints 1109, an input area 1110, one or more input devices 1112, seconddisplay 604, front-mounted display screen 702, one or more alignmentlines 616, 618, display interface locked area 1204, one or moreelectrical interconnection points 620, 630, one or more electrical wires1306, one or more springs 1316, one or more motors 1314, one or moreadjustable devices 1318, and/or one or more sensors 1312, to unlock oneor more of front-mounted display 512, front-mounted interface area 502,front-mounted support area 506, front-mounted locking device 508, one ormore electrical attachment devices 902, one or more attachment areas510, electronic gaming device 100, electronic gaming system 200, firstdisplay 602, wall of the display installation area 1104, back of thedisplay installation area 1106, one or more front-mounted displayinterfaces 1108, one or more electrical attachment points 1109, an inputarea 1110, one or more input devices 1112, second display 604,front-mounted display screen 702, one or more alignment lines 616, 618,display interface locked area 1204, one or more electricalinterconnection points 620, 630, one or more electrical wires 1306, oneor more springs 1316, one or more motors 1314, one or more adjustabledevices 1318, and/or one or more sensors 1312, to make a wager, tocontrol any object, to select one or more pattern gaming options, toobtain data relating to historical payouts, to select a row and/orcolumn to move, to select a row area to move, to select a column area tomove, to select a symbol (or image) to move, to modify electronic gamingdevice 100 (e.g., change sound level, configuration, font, language,etc.), to select a movie or song, to select live multi-media streams, torequest services (e.g., drinks, slot attendant, manager, etc.), toselect two-dimensional (“2D”) game play, to select three-dimensional(“3D”) game play, to select both two-dimensional and three-dimensionalgame play, to change the orientation of games in a three-dimensionalspace, to move a symbol (e.g., wild, multiplier, etc.), and/or anycombination thereof. These selections may occur via any other inputdevice (e.g., a touch screen, voice commands, etc.). Input device 112may be any control panel.

Credit device 114 may be utilized to collect monies and distributemonies (e.g., cash, vouchers, etc.). Credit device 114 may interfacewith a mobile device to electronically transmit money and/or credits.Credit device 114 may interface with a player's card to exchange playerpoints.

Device interface 116 may be utilized to interface electronic gamingdevice 100 to a bonus game device, a local area progressive controller,a wide area progressive controller, a progressive sign controller, aperipheral display device, signage, a promotional device, networkcomponents, a local network, a wide area network, remote accessequipment, a slot monitoring system, a slot player tracking system, theInternet, a server, and/or any combination thereof.

Device interface 116 may be utilized to connect a player to electronicgaming device 100 through a mobile device, card, keypad, identificationdevice 118, and/or any combination thereof. Device interface 116 mayinclude a docking station by which a mobile device is plugged intoelectronic gaming machine 100. Device interface 116 may include an overthe air connection by which a mobile device is connected to electronicgaming machine 100 (e.g., Bluetooth, Near Field technology, and/or Wi-Fitechnology). Device interface 116 may include a connection toidentification device 118.

Identification device 118 may be utilized to determine an identity of aplayer. Based on information obtained by identification device 118,electronic gaming device 100 may be reconfigured. For example, thelanguage, sound level, music, placement of multi-media streams, one ormore game functionalities (e.g., game type 1, game type 2, game type 3,etc.) may be presented, a repeat payline gaming option may be presented,a pattern gaming option may be presented, historical gaming data may bepresented, a row rearrangement option may be presented, a columnrearrangement option may be presented, a row area rearrangement optionmay be presented, a column area rearrangement option may be presented, atwo-dimensional gaming option may be presented, a three-dimensionalgaming option may be presented, and/or the placement of gaming optionsmay be modified based on player preference data. For example, the playermay only want to play games that include pattern gaming options only.Therefore, only games which include pattern gaming options would bepresented to the player. In another example, the player may only want toplay games that include historical information relating to game play.Therefore, only games which include historical gaming data would bepresented to the player. These examples may be combined.

Identification device 118 may utilize biometrics (e.g., thumb print,retinal scan, or other biometric). Identification device 118 may includea card entry slot into input device 112. Identification device 118 mayinclude a keypad with an assigned pin number for verification.Identification device 118 may include multiple layers of identificationfor added security. For example, a player could be required to enter aplayer tracking card, and/or a pin number, and/or a thumb print, and/orany combination thereof. Based on information obtained by identificationdevice 118, electronic gaming device 100 may be reconfigured. Forexample, the language, sound level, music, placement of video streams,placement of images, and the placement of gaming options utilized may bemodified based on a player's preference data. For example, a player mayhave selected baseball under the sporting event preferences; electronicgaming device 100 will then automatically display the current baseballgame onto side display screen 108 and/or an alternate display screen asset in the player's options.

First display screen 102 may be a liquid crystal display (“LCD”), acathode ray tube display (“CRT”), organic light-emitting diode display(“OLED”), plasma display panel (“PDP”), electroluminescent display(“ELD”), a light-emitting diode display (“LED”), or any other displaytechnology. First display screen 102 may be used for displaying primarygames or secondary (bonus) games, to display one or more warningsrelating to front-mounted display 512, front-mounted interface area 502,front-mounted support area 506, front-mounted locking device 508, one ormore electrical attachment devices 902, one or more attachment areas510, electronic gaming device 100, electronic gaming system 200, firstdisplay 602, wall of the display installation area 1104, back of thedisplay installation area 1106, one or more front-mounted displayinterfaces 1108, one or more electrical attachment points 1109, an inputarea 1110, one or more input devices 1112, second display 604,front-mounted display screen 702, one or more alignment lines 616, 618,display interface locked area 1204, one or more electricalinterconnection points 620, 630, one or more electrical wires 1306, oneor more springs 1316, one or more motors 1314, one or more adjustabledevices 1318, and/or one or more sensors 1312, advertising, playerattractions, electronic gaming device 100 configuration parameters andsettings, game history, accounting meters, events, alarms, and/or anycombination thereof. Second display screen 104, third display screen106, side display screen 108, and any other screens may utilize the sametechnology as first display screen 102 and/or any combination oftechnologies.

First display screen 102 may also be virtually combined with seconddisplay screen 104. Likewise second display screen 104 may also bevirtually combined with third display screen 106. First display screen102 may be virtually combined with both second display screen 104 andthird display screen 106. Any combination thereof may be formed.

For example, a single large image could be partially displayed on seconddisplay screen 104 and partially displayed on third display screen 106,so that when both display screens are put together they complete oneimage. Electronic gaming device 100 may stream or play prerecordedmulti-media data, which may be displayed on any display combination.

In FIG. 2, an electronic gaming system 200 is shown. Electronic gamingsystem 200 may include a video/multimedia server 202, a gaming server204, a player tracking server 206, a voucher server 208, anauthentication server 210, and an accounting server 212.

Electronic gaming system 200 may include video/multimedia server 202,which may be coupled to network 224 via a network link 214. Network 224may be the Internet, a private network, and/or a network cloud. One ormore video streams may be received at video/multimedia server 202 fromother electronic gaming devices 100. Video/multimedia server 202 maytransmit one or more of these video streams to a mobile phone 230,electronic gaming device 100, a remote electronic gaming device at adifferent location in the same property 216, a remote electronic gamingdevice at a different location 218, a laptop 222, and/or any otherremote electronic device 220. Video/multimedia server 202 may transmitthese video streams via network link 214 and/or network 224.

For example, a remote gaming device at the same location may be utilizedat a casino with multiple casino floors, a casino that allows wageringactivities to take place from the hotel room, a casino that may allowwagering activities to take place from the pool area, etc. In anotherexample, the remote devices may be at another location via a progressivelink to another casino, and/or a link within a casino corporation thatowns numerous casinos (e.g., MGM, Caesars, etc.).

Gaming server 204 may generate gaming outcomes. Gaming server 204 mayprovide electronic gaming device 100 with game play content. Gamingserver 204 may provide electronic gaming device 100 with game play mathand/or outcomes. Gaming server 204 may provide one or more of a payoutfunctionality, a game play functionality, a game play evaluationfunctionality, other game functionality, and/or any other virtual gamefunctionality.

Player tracking server 206 may track a player's betting activity, aplayer's preferences (e.g., language, font, sound level, drinks, etc.).Based on data obtained by player tracking server 206, a player may beeligible for gaming rewards (e.g., free play), promotions, and/or otherawards (e.g., complimentary food, drinks, lodging, concerts, etc.).

Voucher server 208 may generate a voucher, which may include datarelating to gaming. Further, the voucher may include payline structureoption selections. In addition, the voucher may include game play data(or similar game play data), repeat payline data, pattern data,historical payout data, column data, row data, and/or symbols that weremodified.

Authentication server 210 may determine the validity of vouchers,player's identity, and/or an outcome for a gaming event.

Accounting server 212 may compile, track, and/or monitor cash flows,voucher transactions, winning vouchers, losing vouchers, and/or othertransaction data. Transaction data may include the number of wagers, thesize of these wagers, the date and time for these wagers, the identityof the players making these wagers, and/or the frequency of the wagers.Accounting server 212 may generate tax information relating to thesewagers. Accounting server 212 may generate profit/loss reports forplayers' tracked outcomes.

Network connection 214 may be used for communication between dedicatedservers, thin clients, thick clients, back-office accounting systems,etc.

Laptop computer 222 and/or any other electronic devices (e.g., mobilephone 230, electronic gaming device 100, etc.) may be used fordownloading new gaming device applications or gaming device relatedfirmware through remote access.

Laptop computer 222 and/or any other electronic device (e.g., mobilephone 230, electronic gaming device 100, etc.) may be used for uploadingaccounting information (e.g., cashable credits, non-cashable credits,coin in, coin out, bill in, voucher in, voucher out, etc.).

Network 224 may be a local area network, a casino premises network, awide area network, a virtual private network, an enterprise privatenetwork, the Internet, or any combination thereof. Hardware components,such as network interface cards, repeaters and hubs, bridges, switches,routers, firewalls, or any combination thereof may also be part ofnetwork 224.

A statistics server may be used to maintain data relating to historicalgame play for one or more electronic gaming devices 100. This historicaldata may include winning amounts, winning data (e.g., person, sex, age,time on machine, amount of spins before winning event occurred, etc.),fastest winning event reoccurrence, longest winning event reoccurrence,average frequencies of winning events, average winning amounts, highestwinning amount, lowest winning amount, locations for winning events,winning event dates, winning machines, winning game themes, and/or anyother data relating to game play.

FIG. 3 shows a block diagram 300 of electronic gaming device 100.Electronic gaming device 100 may include a processor 302, a memory 304,a smart card reader 306, a printer 308, a jackpot controller 310, acamera 312, a network interface 314, an input device 316, a display 318,a credit device 320, a device interface 322, an identification device324, and a voucher device 326.

Processor 302 may execute program instructions of memory 304 and usememory 304 for data storage. Processor 302 may also include a numericco-processor, or a graphics processing unit (or units) for acceleratedvideo encoding and decoding, and/or any combination thereof.

Processor 302 may include communication interfaces for communicatingwith electronic gaming device 100, electronic gaming system 200, anduser interfaces to enable communication with all gaming elements. Forexample, processor 302 may interface with memory 304 to access aplayer's mobile device through device interface 322 to display contentsonto display 318. Processor 302 may generate a voucher based on a wagerconfirmation, which may be received by an input device, a server, amobile device, and/or any combination thereof. A voucher device maygenerate, print, transmit, or receive a voucher. Memory 304 may includecommunication interfaces for communicating with electronic gaming device100, electronic gaming system 200, and user interfaces to enablecommunication with all gaming elements. For example, the informationstored on memory 304 may be printed out onto a voucher by printer 308.Videos or pictures captured by camera 312 may be saved and stored onmemory 304. Memory 304 may include a confirmation module, which mayauthenticate a value of a voucher and/or the validity of the voucher.Processor 302 may determine the value of the voucher based on generatedvoucher data and data in the confirmation module. Electronic gamingdevice 100 may include a player preference input device. The playerpreference input device may modify a game configuration. Themodification may be based on data from the identification device.

Memory 304 may be non-volatile semiconductor memory, such as read-onlymemory (“ROM”), erasable programmable read-only memory (“EPROM”),electrically erasable programmable read-only memory (“EEPROM”), flashmemory (“NVRAM”), Nano-RAM (e.g., carbon nanotube random access memory),and/or any combination thereof.

Memory 304 may also be volatile semiconductor memory such as, dynamicrandom access memory (“DRAM”), static random access memory (“SRAM”),and/or any combination thereof.

Memory 304 may also be a data storage device, such as a hard disk drive,an optical disk drive such as, CD, DVD, Blu-ray, a solid state drive, amemory stick, a CompactFlash card, a USB flash drive, a Multi-mediaCard, an xD-Picture Card, and/or any combination thereof.

Memory 304 may be used to store read-only program instructions forexecution by processor 302, for the read-write storage for globalvariables and static variables, read-write storage for uninitializeddata, read-write storage for dynamically allocated memory, for theread-write storage of the data structure known as “the stack,” and/orany combination thereof.

Memory 304 may be used to store the read-only paytable information forwhich symbol combinations on a given payline that result in a win (e.g.,payout) which are established for games of chance, such as slot gamesand video poker.

Memory 304 may be used to store accounting information (e.g., cashableelectronic promotion in, non-cashable electronic promotion out, coin in,coin out, bill in, voucher in, voucher out, electronic funds transferin, etc.).

Memory 304 may be used to record error conditions on an electronicgaming device 100, such as door open, coin jam, ticket print failure,ticket (e.g., paper) jam, program error, reel tilt, etc., and/or anycombination thereof.

Memory 304 may also be used to record the complete history for the mostrecent game played, plus some number of prior games as may be determinedby the regulating authority.

Smart card reader 306 may allow electronic gaming device 100 to accessand read information provided by the player or technician, which may beused for setting the player preferences and/or providing maintenanceinformation. For example, smart card reader 306 may provide an interfacebetween a smart card (inserted by the player) and identification device324 to verify the identity of a player.

Printer 308 may be used for printing slot machine payout receipts, slotmachine wagering vouchers, non-gaming coupons, slot machine coupons(e.g., a wagering instrument with a fixed waging value that can only beused for non-cashable credits), drink tokens, comps, and/or anycombination thereof.

Electronic gaming device 100 may include a jackpot controller 310, whichmay allow electronic gaming device 100 to interface with otherelectronic gaming devices either directly or through electronic gamingsystem 200 to accumulate a shared jackpot.

Camera 312 may allow electronic gaming device 100 to take images of aplayer or a player's surroundings. For example, when a player sits downat the machine their picture may be taken to include his or her imageinto the game play. A picture of a player may be an actual image astaken by camera 312. A picture of a player may be a computerizedcaricature of the image taken by camera 312. The image obtained bycamera 312 may be used in connection with identification device 324using facial recognition. Camera 312 may allow electronic gaming device100 to record video. The video may be stored on memory 304 or storedremotely via electronic gaming system 200. Videos obtained by camera 312may then be used as part of game play, or may be used for securitypurposes. For example, a camera located on electronic gaming device 100may capture videos of a potential illegal activity (e.g., tampering withthe machine, crime in the vicinity, underage players, etc.).

Network interface 314 may allow electronic gaming device 100 tocommunicate with video/multimedia server 202, gaming server 204, playertracking server 206, voucher server 208, authentication server 210,and/or accounting server 212.

Input device 316 may be mechanical buttons, electronic buttons, a touchscreen, and/or any combination thereof. Input device 316 may be utilizedto make a wager, to select one or more game elements, to select one ormore gaming options, to make an offer to buy or sell a voucher, todetermine a voucher's worth, to cash in a voucher, to modify electronicgaming device 100 (e.g., change sound level, configuration, font,language, etc.), to modify one of front-mounted display 512,front-mounted interface area 502, front-mounted support area 506,front-mounted locking device 508, one or more electrical attachmentdevices 902, one or more attachment areas 510, electronic gaming device100, electronic gaming system 200, first display 602, wall of thedisplay installation area 1104, back of the display installation area1106, one or more front-mounted display interfaces 1108, one or moreelectrical attachment points 1109, an input area 1110, one or more inputdevices 1112, second display 604, front-mounted display screen 702, oneor more alignment lines 616, 618, display interface locked area 1204,one or more electrical interconnection points 620, 630, one or moreelectrical wires 1306, one or more springs 1316, one or more motors1314, one or more adjustable devices 1318, and/or one or more sensors1312, to select a movie or music, to select live video streams (e.g.,sporting event 1, sporting event 2, sporting event 3), to requestservices (e.g., drinks, manager, etc.), and/or any combination thereof.

Display 318 may show video streams from one or more content sources.Display 318 may encompass first display screen 102, second displayscreen 104, third display screen 106, side display screen 108, and/oranother screen used for displaying video content.

Credit device 320 may be utilized to collect monies and distributemonies (e.g., cash, vouchers, etc.). Credit device 320 may interfacewith processor 302 to allow game play to take place. Processor 302 maydetermine any payouts, display configurations, animation, and/or anyother functions associated with game play. Credit device 320 mayinterface with display 318 to display the amount of available creditsfor the player to use for wagering purposes. Credit device 320 mayinterface via device interface 322 with a mobile device toelectronically transmit money and/or credits. Credit device 320 mayinterface with a player's pre-established account, which may be storedon electronic gaming system 200, to electronically transmit money and/orcredit. For example, a player may have a credit card or other mag-stripecard on file with the location for which money and/or credits can bedirectly applied when the player is done. Credit device 320 mayinterface with a player's card to exchange player points.

Electronic gaming device 100 may include a device interface 322 that auser may employ with his or her mobile device (e.g., smart phone) toreceive information from and/or transmit information to electronicgaming device 100 (e.g., watch a movie, listen to music, obtain verbalbetting options, verify identification, transmit credits, etc.).

Identification device 324 may be utilized to allow electronic gamingdevice 100 to determine an identity of a player. Based on informationobtained by identification device 324, electronic gaming device 100 maybe reconfigured. For example, the language, sound level, music,placement of video streams, placement of images, placement of gamingoptions, and/or the tables utilized may be modified based on playerpreference data.

For example, a player may have selected a specific baseball team (e.g.,Atlanta Braves) under the sporting event preferences, the electronicgaming device 100 will then automatically (or via player input) displaythe current baseball game (e.g., Atlanta Braves vs. PhiladelphiaPhillies) onto side display screen 108 and/or an alternate displayscreen as set in the player's options.

A voucher device 326 may generate, print, transmit, or receive avoucher. The voucher may represent a wagering option, a wageringstructure, a wagering timeline, a value of wager, a payout potential, apayout, and/or any other wagering data. A voucher may represent anaward, which may be used at other locations inside of the gamingestablishment. For example, the voucher may be a coupon for the localbuffet or a concert ticket.

FIG. 4 shows a block diagram of memory 304, which includes variousmodules. Memory 304 may include a validation module 402, a vouchermodule 404, a reporting module 406, a maintenance module 408, a playertracking preferences module 410, an evaluation module 412, a payoutmodule 414, a bonus module 416, an installation verification module 418,and a locking module 420.

Validation module 402 may utilize data received from voucher device 326to confirm the validity of the voucher.

Voucher module 404 may store data relating to generated vouchers,redeemed vouchers, bought vouchers, and/or sold vouchers.

Reporting module 406 may generate reports related to a performance ofelectronic gaming device 100, electronic gaming system 200, videostreams, gaming objects, credit device 114, and/or identification device118.

Maintenance module 408 may track any maintenance that is implemented onelectronic gaming device 100 and/or electronic gaming system 200.Maintenance module 408 may schedule preventative maintenance and/orrequest a service call based on a device error.

Player tracking preferences module 410 may compile and track dataassociated with a player's preferences.

Evaluation module 412 may evaluate one or more outcomes for one or moreevents relating to game play.

Payout module 414 may determine one or more payouts which may relate toone or more inputs received from the player, electronic gaming device100, and/or electronic gaming system 200.

Bonus module 416 may generate a bonus game, evaluate the results of thebonus game, trigger bonus game presentations, generate bonus gamepayouts, and/or display any data relating to the bonus game.

Installation verification module 418 may verify the installationparameters on one or more of front-mounted display 512, front-mountedinterface area 502, front-mounted support area 506, front-mountedlocking device 508, one or more electrical attachment devices 902, oneor more attachment areas 510, electronic gaming device 100, electronicgaming system 200, first display 602, wall of the display installationarea 1104, back of the display installation area 1106, one or morefront-mounted display interfaces 1108, one or more electrical attachmentpoints 1109, an input area 1110, one or more input devices 1112, seconddisplay 604, front-mounted display screen 702, one or more alignmentlines 616, 618, display interface locked area 1204, one or moreelectrical interconnection points 620, 630, one or more electrical wires1306, one or more springs 1316, one or more motors 1314, one or moreadjustable devices 1318, and/or one or more sensors 1312. Installationverification module 418 may generate, store, and/or transmit a warningbased on comparing data received from one or more sensors relating toone or more of front-mounted display 512, front-mounted interface area502, front-mounted support area 506, front-mounted locking device 508,one or more electrical attachment devices 902, one or more attachmentareas 510, electronic gaming device 100, electronic gaming system 200,first display 602, wall of the display installation area 1104, back ofthe display installation area 1106, one or more front-mounted displayinterfaces 1108, one or more electrical attachment points 1109, an inputarea 1110, one or more input devices 1112, second display 604,front-mounted display screen 702, one or more alignment lines 616, 618,display interface locked area 1204, one or more electricalinterconnection points 620, 630, one or more electrical wires 1306, oneor more springs 1316, one or more motors 1314, one or more adjustabledevices 1318, and/or one or more sensors 1312 to one or more referencedata points. These warnings may be transmitted to an external device, aserver, a mobile device, and/or a warning display on electronic gamingdevice 100.

Locking module 420 may control the locking mechanism for one or more offront-mounted display 512, front-mounted interface area 502,front-mounted support area 506, front-mounted locking device 508, one ormore electrical attachment devices 902, one or more attachment areas510, electronic gaming device 100, electronic gaming system 200, firstdisplay 602, wall of the display installation area 1104, back of thedisplay installation area 1106, one or more front-mounted displayinterfaces 1108, one or more electrical attachment points 1109, an inputarea 1110, one or more input devices 1112, second display 604,front-mounted display screen 702, one or more alignment lines 616, 618,display interface locked area 1204, one or more electricalinterconnection points 620, 630, one or more electrical wires 1306, oneor more springs 1316, one or more motors 1314, one or more adjustabledevices 1318, and/or one or more sensors 1312. Locking module 420 maycontrol any locking mechanism for electronic gaming device 100. Lockingmodule 420 may generate a warning when a locking data point is outsideof a specific parameter. These warnings may be transmitted to anexternal device, a server, a mobile device, and/or a warning display onelectronic gaming device 100.

It should be noted that one or more modules may be combined into onemodule. Further, there may be one evaluation module where the determinedpayout does not depend on whether there were any wild symbols, scattersymbols, platform based game play, and/or any other specific symbols.Further, any module, device, and/or logic function in electronic gamingdevice 100 may be present in electronic gaming system 200. In addition,any module, device, and/or logic function in electronic gaming system200 may be present in electronic gaming device 100.

In FIG. 5A, an illustration of the front-mounted display 500 is shown,according to one embodiment. A front-mounted display 512 may include afront-mounted display screen 514, front-mounted device, and/or one ormore electrical attachment devices 904, 906, 1002, 1308, and 1408 (seeFIGS. 9A, 9B, 10, 13, and 14). Front-mounted device 512 may include oneor more attachment areas 513 and/or one or more electrical attachmentareas 904, 906, 1002, 1308, and 1408 (see FIGS. 9A, 9B, 10, 13, and 14).

One or more attachment areas 513 may be utilized to connectfront-mounted display interconnection area 502 to front-mounted display512. One or more attachment areas 513 may be connected via screws, nuts,bolts, glue, and/or any other securing means. One or more electricalattachment areas 904 may be utilized to electrically connectfront-mounted display interconnection area 502 to front-mounted display512.

One or more electrical attachment devices 1308 may be utilized toelectrically connect front-mounted display 512 to electronic gamingdevice 100, electronic gaming system 200, a wall of the displayinstallation area 1104, a back of the display installation area 1106,one or more front-mounted display interfaces 1108, and/or one or moreelectrical attachment points 1109 (see FIG. 11).

Front-mounted locking device 1004, 1006, 1008, and 1010 may be connectedto electronic gaming device 100 via an interface. Front-mounted lockingdevice 1004, 1006, 1008, and 1010 may be connected to electronic gamingdevice 100 without an interface. Front-mounted locking device 1004,1006, 1008, and 1010 may be connected by applying pressure to one ormore front-mounted locking devices. In one example, the compression ofone or more front-mounted locking devices may lock the one or morefront-mounted locking devices into place. In this example, the lockingdevice is then passed through an attachment opening. Once front-mountedlocking device has passed through the attachment opening, the pressureis released from front-mounted locking device which then opens back upand is locked in place. In another example, the one or morefront-mounted locking devices may be locked via screws, nuts, bolts,glue, and/or any other securing means.

In one example, front-mounted support area may compress front-mountedlocking device, which allows front-mounted locking device to be unlockedfrom one or more connected devices.

In one example, one or more attachment areas 513 may be utilized toconnect front-mounted display interconnection area 502 to front-mounteddisplay 512. In this example, one or more attachment areas 513 may beconnect to front-mounted display interconnection area 502 via one ormore front-mounted locking device 508. One or more locking areas 510 maybe utilized to connect one or more attachment areas 513 to one or morefront-mounted locking device 508. In one example, an interface substrate504 may be a buffer surface between a support structure 506,front-mounted display interconnection area 502, and/or front-mounteddisplay 512 (see FIG. 5B). It should be noted that this attachment maycreate a flush surface between front-mounted display interconnectionarea 502, front-mounted display 512, and/or front-mounted display screen514.

FIG. 6 is an illustration of the interface in the electronic gamingmachine for the front-mounted display, according to one embodiment. Afirst image 600 may include electronic gaming device 100, first display602, second display 604, one or more alignment lines 616, 618, a firstdisplay interface area 610, a second display interface area 612, a firstdisplay electrical connection area 620, a second display electricalconnection area 630, and one or more interconnection areas 614. Firstdisplay 602 may include a first display area 606. Second display 604 mayinclude a second display area 608. In one example, first image 600 mayfurther include wall of the display installation area 1104, back of thedisplay installation area 1106, one or more front-mounted displayinterfaces 1108, one or more electrical attachment points 1109, an inputarea 1110, and/or one or more input devices 1112 (see FIG. 11).

One or more electrical attachment points 1109 may be utilized toelectrically connect front-mounted display 512 to electronic gamingdevice 100, electronic gaming system 200, first display 602, seconddisplay 604, wall of the display installation area 1104, back of thedisplay installation area 1106, one or more front-mounted displayinterfaces 1108, one or more electrical attachment devices 902 and/orany other electrical device.

In one example, first display 602 and/or second display 604 are one ormore front-mounted display to be installed. In another example, wall ofthe display installation area 1104 may have the same depth as one ormore front-mounted displays to create one or more flush surfaces (seeFIGS. 5A, 5B, 8A, 8B, 9A, and 9B). Back of the display installation area1106 may be where front-mounted display 512 is supported. Back of thedisplay installation area 1106 may include one or more front-mounteddisplay interfaces 1108. One or more front-mounted display interfaces1108 may allow for front-mounted interface area 502 to belocated/positioned within the front-mounted display interface 608 toform a connection between front-mounted display 512, front-mountedinterface area 502, front-mounted interface 608, back of the displayinstallation area 1106, one or more electrical attachment devices 902,and/or one or more electrical attachment points 1109.

In one example, first display 602 via one or more alignment lines 616,618 may be connected by one or more interconnection areas 614 to one ormore attachment areas 513 and/or first display 602 via first displayelectrical connection area 620 may be electrically connected one or moreelectrical attachment devices 904, 906, 1002, 1308, and 1408.

In another example, second display 604 via one or more alignment lines616, 618 may be connected by one or more interconnection areas 614 toone or more attachment areas 513 and/or second display 604 via seconddisplay electrical connection area 630 may be electrically connected oneor more electrical attachment devices 904, 906, 1002, 1308, and 1408.

A person via a hand may utilize one or more alignment lines 616, 618 (orother alignment procedures) to place front-mounted display 512 viafront-mounted interface area 502 into one or more front-mounted displayinterfaces 1108 (see FIGS. 6 and 11). Further, one or more alignmentlines 616, 618 are imagery lines to demonstrate the plane forinstallation. In another example, a machine may utilize one or morealignment lines 616, 618 to place front-mounted display 512 viafront-mounted interface area 502 into one or more front-mounted displayinterfaces 1108 (see FIGS. 6 and 11).

A person via a hand may utilize one or more alignment lines 616, 618 (orother alignment procedures) to connect one or more electrical attachmentpoints 1109 on first display 602 to one or more electrical attachmentdevices 902 on front-mounted display 512. In another example, a machinemay utilize one or more alignment lines 616, 618 to connect one or moreelectrical attachment points 1109 on first display 602 to one or moreelectrical attachment devices 902 on front-mounted display 512.

One or more electrical attachment points 1109 may be utilized toelectrically connect front-mounted display 512 to electronic gamingdevice 100, electronic gaming system 200, first display 602, wall of thedisplay installation area 1104, back of the display installation area1106, one or more front-mounted display interfaces 1108, and/or one ormore electrical attachment devices 902.

In FIGS. 7A and 7B, another illustration of the interface in theelectronic gaming machine for the front-mounted display is shown,according to one embodiment. In FIG. 7A, one or more attachment areas513 may be utilized to connect front-mounted display interconnectionarea 502 to a front-mounted display 702. In this example, one or moreattachment areas 513 may be connect to front-mounted displayinterconnection area 502 via one or more front-mounted locking device508. One or more locking areas 510 may be utilized to connect one ormore attachment areas 513 to one or more front-mounted locking device508. In this example, an interconnecting area 706 may be a hollow areawhere front-mounted display 702 may sit in. Front-mounted display 702may include a curved display screen 704. Once front-mounted display 702is connected to front-mounted display interconnection area 502 as curvedsurface may be formed (see FIG. 7B).

In FIGS. 8A and 8B, another illustration of the interface in theelectronic gaming machine for the front-mounted display is shown,according to one embodiment. In FIG. 8A, one or more attachment areas513 may be utilized to connect front-mounted display interconnectionarea 502 to a front-mounted display 802. In this example, one or moreattachment areas 513 may be connect to front-mounted displayinterconnection area 502 via one or more front-mounted locking device508. One or more locking areas 510 may be utilized to connect one ormore attachment areas 513 to one or more front-mounted locking device508. In this example, an interconnecting area 803 may be a hollow areawhere front-mounted display 802 may sit in. Front-mounted display 802may include a flat display screen 804. Once front-mounted display 802 isconnected to front-mounted display interconnection area 502, a flat(e.g., flush) surface may be formed (see FIG. 8B).

In FIGS. 9A and 9B, another illustration of the interface in theelectronic gaming machine for the front-mounted display is shown,according to one embodiment. In FIG. 9A, one or more attachment areas513 may be utilized to connect front-mounted display interconnectionarea 502 to an electrically connectable front-mounted display 512A. Inthis example, one or more attachment areas 513 may be connect tofront-mounted display interconnection area 502 via one or morefront-mounted locking device 508. One or more locking areas 510 may beutilized to connect one or more attachment areas 513 to one or morefront-mounted locking device 508. In this example, an interconnectingarea 903 may be an area where electrically connectable front-mounteddisplay 512A may sit in. Electrically connectable front-mounted display512A may include a flat display screen 514. Once electricallyconnectable front-mounted display 512A is connected to front-mounteddisplay interconnection area 502, a flat (e.g., flush) surface may beformed (see FIG. 9B). In another example, one or more display electricalconnection areas 902 may be electrically connected to one or more deviceelectrical connection areas 904 to form an electrical connection 906.The one or more device electrical connection areas 904 may be located infront-mounted display interconnection area 502.

In FIG. 10, a front-mounted display image 1000 may include front-mounteddisplay 502. Front-mounted display 502 may include a first connectiondevice 1004, a second connection device 1006, a third connection device1008, a fourth connection device 1010, and one or more electricalconnection devices 1002. In one example, first connection device 1004may be a snap-and-click locking device with an unlocking device 1012.This device may be connected by applying pressure to one or morefront-mounted locking devices. In one example, the compression of one ormore front-mounted locking devices may lock the one or morefront-mounted locking devices into place. In this example, the lockingdevice is then passed through an attachment opening. Once front-mountedlocking device has passed through the attachment opening, the pressureis released from front-mounted locking device which then opens back upand is locked in place.

In another example, second connection device 1006 may be a hole, a screwinterface, and/or any other female/male connection point. In oneexample, third connection device 1008 may be Velcro, glue, and/or anyother chemical/mechanical connection mechanism. In one example, fourthconnection device 1010 may be a male connection point. In an example,one or more electrical connection devices 1002 may be any type ofelectrical connection technology.

FIG. 11 is an illustration of the interface in the electronic gamingmachine for the snap-and-click display, according to one embodiment. Afirst image 1100 may include electronic gaming device 100, displayinstallation area 1102, wall of the display installation area 1104, backof the display installation area 1106, one or more display interfaces1108, one or more electrical attachment points 1109, input area 1110,and one or more input devices 1112.

One or more electrical attachment points 1109 may be utilized toelectrically connect front-mounted display 502 to electronic gamingdevice 100, electronic gaming system 200, display installation area1102, wall of the display installation area 1104, back of the displayinstallation area 1106, one or more display interfaces 1108, one or moreelectrical attachment devices 1109 and/or any other electrical device.

In one example, display installation area 1102 is where front-mounteddisplay 502 is installed. In another example, wall of the displayinstallation area 1104 may have the same depth as front-mounted display502 to create a flush surface. Back of the display installation area1106 may be where front-mounted display 502 is supported. Back of thedisplay installation area 1106 may include one or more displayinterfaces 1108. One or more display interfaces 1108 may allow fordevice 504 to be located/positioned within the display interface 1108 toform a connection between front-mounted display 502, device 504,interface 1108, back of the display installation area 1106, one or moreelectrical attachment devices 1109, and/or one or more electricalattachment points on front-mounted display 502.

FIG. 12 shows an illustration of a front-mounted display 1200, accordingto one embodiment. In one example, a person via a hand 1204 may movefront-mounted display 502 along one or more alignment lines 1206 intoone or more electrical connections 1109 and/or one or more attachmentareas 1108 to electrically connect and/or physically connectfront-mounted display 502 to electrical gaming device 100. In anotherexample, a machine may move front-mounted display 502 along one or morealignment lines 1206 into one or more electrical connections 1109 and/orone or more attachment areas 1108 to electrically connect and/orphysically connect front-mounted display 502 to electrical gaming device100.

In another example, front-mounted interface area may include one or morelocking areas, front-mounted locking device, and front-mounted supportarea. One or more locking areas may allow a screw, a blot, a nut, and/orany other securing device to be inserted into one or more locking areasto secure front-mounted interface area to front-mounted display.

In another example, front-mounted support area may be utilized (e.g., bytouching and/or pressing down) to unlock (e.g., place in a compressedposition) front-mounted locking device.

FIG. 13 is an illustration of a locking mechanism for display, displayinterface, an electrical connection mechanism, and the front-mountedlocking mechanism combination, according to one embodiment. A thirdimage 1300 may include a display interface 1304, front-mounted interfacearea, a first front-mounted locking device 1004, a second front-mountedlocking device 1010, front-mounted support area, a display interfacelocked area 1310, one or more electrical interconnection points 1308(e.g., a combination of one or more electrical attachment points 1109and one or more electrical attachment devices 902), one or moreelectrical wires 1306, one or more springs 1316, one or more motors1314, one or more adjustable devices 1318, and one or more sensors 1312.In one example, display interface locked area 1310 shows thatfront-mounted locking device has passed over (through) displayinterface, which compressed (e.g., puts in an open position)front-mounted locking device. Once front-mounted locking device wentthrough display interface, then front-mounted locking device opened up(e.g., put in a closed position) to securely attach front-mountedlocking device to display interface which can be seen in locking area.

One or more electrical interconnection points 1308 may be a combinationof one or more electrical attachment points 1109 and one or moreelectrical attachment devices 902. One or more electrical wires 1306 maybe any items which can carry electrical energy and/or data.

One or more springs 1316 may be utilized to manually and/orautomatically (e.g., via one or more motors 1314) adjust front-mounteddisplay 512 to a flush position with the outside of electronic gamingdevice 100, to a predetermined position, to a floating position, and/orany combination thereof. The flush position may allow front-mounteddisplay 512 to appear level with the outside of electronic gaming device100, which gives a high-tech feel to electronic gaming device 100. Thepredetermined position may be any position (e.g., flush, floating,within one-half of an inch from a flush position with electronic gamingdevice 100). The floating position may allow for reduced breakage offront-mounted display 512 when a force is applied to any part ofelectronic gaming device 100. For example, when the door of electronicgaming device 100 is being closed. The positions of front-mounteddisplay 512 may be adjusted based on a mode of operation. For example,during installation and repair the floating position may be utilized tominimize breakage of front-mounted display 512. In another example,during a cleaning operation a first predetermined position may beutilized to have front-mounted display 512 be outside of electronicgaming device 100 to clean the sides of front-mounted display 512 andthen a second predetermined position may be utilized to havefront-mounted display 512 be inside of electronic gaming device 100 toclean the perimeter of display installation area. In another example,during game play the flush position may be utilized to give electronicgaming device 100 a high-tech feel that a player may enjoy. Any of thepositions may be adjusted and/or maintained via data feedback from oneor more sensors 1312.

One or more adjustable devices 1318 may be utilized in conjunction withand/or replace one or more springs 1316. One or more adjustable devices1318 and/or one or more springs 1316 may be in any position (e.g., firstdisplay 602, wall of the display installation area 1104, back of thedisplay installation area 1106, one or more front-mounted displayinterfaces 1108, one or more electrical attachment points 1109, inputarea 1110, one or more input devices 1112, second display 604, etc.).

One or more sensors 1312 may obtain and/or transmit one or more datapoints (e.g., positional data, temperature data, etc.) relating tofront-mounted display 512, front-mounted interface area, front-mountedsupport area, front-mounted locking device 1004, 1010, one or moreelectrical attachment devices 902, one or more attachment areas 510,electronic gaming device 100, electronic gaming system 200, firstdisplay 602, wall of the display installation area 1104, back of thedisplay installation area 1106, one or more front-mounted displayinterfaces 1108, one or more electrical attachment points 1109, an inputarea 1110, one or more input devices 1112, second display 604,front-mounted display screen 702, one or more alignment lines 616, 618,display interface locked area 1204, one or more electricalinterconnection points 620, 630, 1308, one or more electrical wires1306, one or more springs 1316, one or more motors 1314, one or moreadjustable devices 1318, and/or one or more sensors 1312 to one or moreprocessors.

FIG. 14 is an illustration of an unlocking mechanism, according to oneembodiment. A fourth image 1400 may include an electronic gaming device100, an electronic gaming device door 1402, one or more front-mountedrelease holes 1404, and front-mounted release tool 1406. In one example,front-mounted release tool 1406 may be inserted into one or morefront-mounted release holes 1404 to make contact with front-mountedsupport area, which unlocks front-mounted locking device. By unlockingone or more front-mounted locking devices, front-mounted display may beremoved. In another example, one or more electrical interconnectionpoints 620, 630, 1308 one or more electrical attachment points 1109,and/or one or more electrical attachment devices 902 may be disconnected(e.g., physically and/or electrically).

FIG. 15 is a flow diagram for installation of the front-mounted display1500, according to one embodiment. In one example, the method mayinclude aligning the front-mounted display with the interface withinelectronic gaming device 100 (step 1502). The method may include movingthe front-mounted display to one or more locking positions infront-mounted interface (step 1504). The method may include applyinglocking force and/or any other locking procedure to front-mounteddisplay (step 1506). The method may end. In another example, one or moreelectrical interconnection points 620, 630, 1308, one or more electricalattachment points 1109, and/or one or more electrical attachment devices902 may be connected (e.g., physically and/or electrically).

FIG. 16 is a flow diagram for uninstalling the front-mounted display1600, according to one embodiment. The method may include aligningopening tool to one or more front-mounted display removal holes (step1602). The method may include disengaging one or more front-mounteddisplay locking devices and/or mechanism (step 1604). The method mayinclude removing the front-mounted display (step 1606). The method mayend.

FIG. 17 is a flow diagram for verifying the installation of thefront-mounted display 1700, according to one embodiment. In one example,the method may include obtaining one or more data points from one ormore sensors relating to one or more of electronic gaming device 100,the front-mounted interface, and/or the front-mounted display (step1702). The method may include comparing the one or more data points toone or more reference points (step 1704). The method may includedetermining whether the front-mounted interface and/or the front-mounteddisplay are in the appropriate positions and/or within a range ofinterrelationship positions with each other (step 1706). If thefront-mounted interface and/or the front-mounted display are not in theappropriate positions and/or within a range of interrelationshippositions with each other, then the method may transmit one or morewarnings to an external device, to a server, to a mobile device and/or awarning device on electronic gaming device 100 (step 1708) and themethod may end. If the front-mounted interface and/or the front-mounteddisplay are in the appropriate positions and/or within a range ofinterrelationship positions with each other, then the method may end.

Any one or more of front-mounted display 512, front-mounted interfacearea 502, front-mounted support area 506, front-mounted locking device508, one or more electrical attachment devices 902, one or moreattachment areas 510, electronic gaming device 100, electronic gamingsystem 200, first display 602, wall of the display installation area1104, back of the display installation area 1106, one or morefront-mounted display interfaces 1108, one or more electrical attachmentpoints 1109, an input area 1110, one or more input devices 1112, seconddisplay 604, front-mounted display screen 702, one or more alignmentlines 616, 618, display interface locked area 1204, one or moreelectrical interconnection points 620, 630, 1308, one or more electricalwires 1306, one or more springs 1316, one or more motors 1314, one ormore adjustable devices 1318, and/or one or more sensors 1312 may besubstituted in any of the process flow charts.

In one example, front-mounted display may be aligned (e.g., in thecorrection position and/or within a tolerance range) with interface butnot engaged with interface. One or more sensors may transmit this datato one or more processors, which may transmit one or more warnings.

In another example, front-mounted may be aligned (e.g., in thecorrection position and/or within a tolerance range) with interface andengaged with interface. However, interface 504 may not be secured toelectronic gaming device 100. One or more sensors may transmit this datato one or more processors, which may transmit one or more warnings.

FIG. 18 is a flow diagram for adjusting the installation of thefront-mounted display 1800, according to one embodiment. In one example,the method may include obtaining one or more data points from one ormore sensors relating to one or more of electronic gaming device 100,the front-mounted interface, and/or the front-mounted display (step1802). The method may include comparing the one or more data points toone or more reference points (step 1804). The method may includedetermining whether the front-mounted interface and/or the front-mounteddisplay are in the appropriate positions and/or within a range ofinterrelationship positions with each other (step 1806). If thefront-mounted interface and/or the front-mounted display are not in theappropriate positions and/or within a range of interrelationshippositions with each other, then the method may adjust one or moreadjustment devices to one or more appropriate positions (step 1808) andthe method may end. If the front-mounted interface and/or thefront-mounted display are in the appropriate positions and/or within arange of interrelationship positions with each other, then the methodmay end.

Any one or more of front-mounted display 512, front-mounted interfacearea 502, front-mounted support area 506, front-mounted locking device508, one or more electrical attachment devices 902, one or moreattachment areas 510, electronic gaming device 100, electronic gamingsystem 200, first display 602, wall of the display installation area1104, back of the display installation area 1106, one or morefront-mounted display interfaces 1108, one or more electrical attachmentpoints 1109, an input area 1110, one or more input devices 1112, seconddisplay 604, front-mounted display screen 702, one or more alignmentlines 616, 618, 1308, display interface locked area 1204, one or moreelectrical interconnection points 620, 630, one or more electrical wires1306, one or more springs 1316, one or more motors 1314, one or moreadjustable devices 1318, and/or one or more sensors 1312 may besubstituted in any of the process flow charts.

In one example, front-mounted display 512 may not be within apredetermined range of electronic gaming device 100. Based onfront-mounted display 512 not being within a predetermined range ofelectronic gaming device 100, one or more adjustable devices 1318(and/or one or more springs 1316) may move front-mounted display 512,any element of front-mounted display 512 (e.g., front-mounted interfacearea 502, etc.), display installation area 1106, any element of displayinstallation area 1106 (e.g., one or more front-mounted displayinterfaces 1108, etc.), any element of electronic gaming device 100,and/or any element of electronic gaming system 200 to one or morecorrecting points.

In another example, front-mounted interface area 502 may not be within apredetermined range of one or more front-mounted display interfaces1108. Based on front-mounted interface area 502 not being within apredetermined range of one or more front-mounted display interfaces1108, one or more adjustable devices 1318 (and/or one or more springs1316) may move front-mounted display 512, any element of front-mounteddisplay 512 (e.g., front-mounted interface area 502, etc.), displayinstallation area 1106, any element of display installation area 1106(e.g., one or more front-mounted display interfaces 1108, etc.), anyelement of electronic gaming device 100, and/or any element ofelectronic gaming system 200 to one or more correcting points.

In one example, one or more electrical attachment points 1109 on displayinstallation area 1106 may not be connect to one or more electricalattachment devices 902 on front-mounted display 512. Based on one ormore electrical attachment points 1109 on display installation area 1106not being connected to one or more electrical attachment devices 902 onfront-mounted display 512, one or more adjustable devices 1318 (and/orone or more springs 1316) may move front-mounted display 512, anyelement of front-mounted display 512 (e.g., front-mounted interface area502, etc.), display installation area 1106, any element of displayinstallation area 1106 (e.g., one or more front-mounted displayinterfaces 1108, etc.), any element of electronic gaming device 100,and/or any element of electronic gaming system 200 to one or morecorrecting points.

In FIG. 19, a first back image of snap-and-click display 1900 mayinclude a slot machine area 1902, snap-and-click display 502,snap-and-click device 1908, and a snap-and-click device tab in a lockingposition 1904. In one example, when snap-and-click device tab is in alocking position 1904, snap-and-click device 1908 (and/or snap-and-clickdisplay 502) may be locked into one or more positions. In anotherexample, a second back image of snap-and-click display 2000 (see FIG.20) may include a display area 1902 and a snap-and-click device in anunlocked position 1908A. In this example, snap-and-click device 1908 isin unlocked position 1908A because one or more snap-and-click devicetabs are in an unlocked position 1908A.

In FIG. 21, a third back image of snap-and-click display 2100 mayinclude an unlocking device 2102 moving towards snap-and-click device1908 via a first path 2104. Once unlocking device 2102 is placed oversnap-and-click device 1908, snap-and-click device 1908 is in unlockedposition 1908A because snap-and-click device tap(s) are in unlockedposition (see FIG. 22). In one example, unlocking device 2102 mayinclude an outer surface with one or more hollow areas 2302 which may beplaced over one or more snap-and-click devices 1908 to place one or moretabs in one or more unlocked positions 1908A (see FIG. 23). In anotherexample, snap-and-click display 502 and/or snap-and-click device 1908Amay be removed/unlocked/moved by applying one or more of a removing,unlocking, and/or moving force.

In one embodiment, the electronic gaming device may include a pluralityof reels. The one or more paylines may be formed on at least a portionof the plurality of reels. The electronic gaming device may include amemory.

In one embodiment, the electronic gaming device may include a displayinterconnection area. The display interconnection area may include aninterface. The interface may include one or more connection areas. Theone or more connection areas may connect with a front-mounted display.

In another example, the display interconnection area may include one ormore electrical connection areas. The front-mounted display may includeone or more electrical connection devices. The one or more electricalconnection areas and the one or more electrical connection devices maybe connected to each other. In another example, the one or moreelectrical connection areas and the one or more electrical connectiondevices may be electrically coupled to each other. In another example,the one or more processors may monitor a status of an electricalconnection between the one or more electrical connection areas and theone or more electrical connection devices. In another example, thefront-mounted display may include one or more front-mounted lockingdevices.

In another example, the one or more front-mounted locking devices may bereleased by contact with one or more unlocking points. In anotherexample, the one or more front-mounted locking devices may detach anelectrical connection between the one or more electrical connectionareas and the one or more electrical connection devices based on contactwith the one or more unlocking points.

In one embodiment, a method may include aligning a front-mounted displaywith one or more interconnection areas on a display interconnectionarea. The method may include placing the front-mounted display into oneor more interconnection points. The method may include placing thefront-mounted display into one or more lock positions with one or moreinterconnection points. The method may include locking one or morefront-mounted locking devices.

In another example, the method may include connecting one or moreelectrical connection areas on the display interconnection area and oneor more electrical connection devices on the front-mounted display.

In one example, the method may include electrically connecting one ormore electrical connection areas on the display interconnection area andone or more electrical connection devices on the front-mounted display.The method may include measuring at least one of positional data andelectrical data relating to one or more of the front-mounted display andthe one or more interconnection areas on the display interconnectionarea. The method may include transmitting at least one of one or morepositional data and one or more electrical data relating to the one ormore of the front-mounted display and the one or more interconnectionareas on the display interconnection area. The method may includecomparing at least one of the one or more positional data and the one ormore electrical data to one or more references. The method may includetransmitting one or more warning based on a comparison of at least oneof the one or more positional data and one or more electrical data toone or more references. The method may include transmitting one or morestatuses based on a comparison of at least one of the one or morepositional data and the one or more electrical data to one or morereferences.

In another embodiment, the interface for an electronic gaming device mayinclude a surface including one or more attachment areas. The one ormore attachment areas may attach to a front-mounted display via one ormore front-mounted securing devices. The surface may include one or moreelectrical interconnection areas. The one or more electricalinterconnections areas may be electrically coupled to the front-mounteddisplay.

In another example, the one or more front-mounted locking devices may bereleased by contact with one or more unlocking points. The one or morefront-mounted locking devices may detach an electrical connectionbetween the one or more electrical interconnection areas and thefront-mounted display based on contact with the one or more unlockingpoints.

Gaming system may be a “state-based” system. A state-based system storesand maintains the system's current state in a non-volatile memory.Therefore, if a power failure or other malfunction occurs, the gamingsystem will return to the gaming system's state before the power failureor other malfunction occurred when the gaming system is powered up.

State-based gaming systems may have various functions (e.g., wagering,payline selections, reel selections, game play, bonus game play,evaluation of game play, game play result, steps of graphicalrepresentations, etc.) of the game. Each function may define a state.Further, the gaming system may store game histories, which may beutilized to reconstruct previous game plays.

A state-based system is different than a Personal Computer (“PC”)because a PC is not a state-based machine. A state-based system hasdifferent software and hardware design requirements as compared to a PCsystem.

The gaming system may include random number generators, authenticationprocedures, authentication keys, and operating system kernels. Thesedevices, modules, software, and/or procedures may allow a gamingauthority to track, verify, supervise, and manage the gaming system'scodes and data.

A gaming system may include state-based software architecture,state-based supporting hardware, watchdog timers, voltage monitoringsystems, trust memory, gaming system designed communication interfaces,and security monitoring.

For regulatory purposes, the gaming system may be designed to preventthe gaming system's owner from misusing (e.g., cheating) via the gamingsystem. The gaming system may be designed to be static and monolithic.

In one example, the instructions coded in the gaming system arenon-changeable (e.g., static) and are approved by a gaming authority andinstallation of the codes are supervised by the gaming authority. Anychange in the system may require approval from the gaming authority.Further, a gaming system may have a procedure/device to validate thecode and prevent the code from being utilized if the code is invalid.The hardware and software configurations are designed to comply with thegaming authorities' requirements.

As used herein, the term “mobile device” refers to a device that mayfrom time to time have a position that changes. Such changes in positionmay comprise of changes to direction, distance, and/or orientation. Inparticular examples, a mobile device may comprise of a cellulartelephone, wireless communication device, user equipment, laptopcomputer, other personal communication system (“PCS”) device, personaldigital assistant (“PDA”), personal audio device (“PAD”), portablenavigational device, or other portable communication device. A mobiledevice may also comprise of a processor or computing platform adapted toperform functions controlled by machine-readable instructions.

The methods and/or methodologies described herein may be implemented byvarious means depending upon applications according to particularexamples. For example, such methodologies may be implemented inhardware, firmware, software, or combinations thereof. In a hardwareimplementation, for example, a processing unit may be implemented withinone or more application specific integrated circuits (“ASICs”), digitalsignal processors (“DSPs”), digital signal processing devices (“DSPDs”),programmable logic devices (“PLDs”), field programmable gate arrays(“FPGAs”), processors, controllers, micro-controllers, microprocessors,electronic devices, other devices units designed to perform thefunctions described herein, or combinations thereof.

Some portions of the detailed description included herein are presentedin terms of algorithms or symbolic representations of operations onbinary digital signals stored within a memory of a specific apparatus ora special purpose computing device or platform. In the context of thisparticular specification, the term specific apparatus or the likeincludes a general purpose computer once it is programmed to performparticular operations pursuant to instructions from program software.Algorithmic descriptions or symbolic representations are examples oftechniques used by those of ordinary skill in the arts to convey thesubstance of their work to others skilled in the art. An algorithm isconsidered to be a self-consistent sequence of operations or similarsignal processing leading to a desired result. In this context,operations or processing involve physical manipulation of physicalquantities. Typically, although not necessarily, such quantities maytake the form of electrical or magnetic signals capable of being stored,transferred, combined, compared or otherwise manipulated. It has provenconvenient at times, principally for reasons of common usage, to referto such signals as bits, data, values, elements, symbols, characters,terms, numbers, numerals, or the like. It should be understood, however,that all of these or similar terms are to be associated with appropriatephysical quantities and are merely convenient labels. Unlessspecifically stated otherwise, as apparent from the discussion herein,it is appreciated that throughout this specification discussionsutilizing terms such as “processing,” “computing,” “calculating,”“determining” or the like refer to actions or processes of a specificapparatus, such as a special purpose computer or a similar specialpurpose electronic computing device. In the context of thisspecification, therefore, a special purpose computer or a similarspecial purpose electronic computing device is capable of manipulatingor transforming signals, typically represented as physical electronic ormagnetic quantities within memories, registers, or other informationstorage devices, transmission devices, or display devices of the specialpurpose computer or similar special purpose electronic computing device.

Reference throughout this specification to “one example,” “an example,”“embodiment,” and/or “another example” should be considered to mean thatthe particular features, structures, or characteristics may be combinedin one or more examples.

While there has been illustrated and described what are presentlyconsidered to be example features, it will be understood by thoseskilled in the art that various other modifications may be made, andequivalents may be substituted, without departing from the disclosedsubject matter. Additionally, many modifications may be made to adapt aparticular situation to the teachings of the disclosed subject matterwithout departing from the central concept described herein. Therefore,it is intended that the disclosed subject matter not be limited to theparticular examples disclosed.

1. An electronic gaming device comprising: a display interconnectionarea, the display interconnection area including an interface, theinterface including one or more connection areas, the one or moreconnection areas configured to connect with a front-mounted display. 2.The electronic gaming device of claim 1, wherein the displayinterconnection area further includes one or more electrical connectionareas.
 3. The electronic gaming device of claim 2, wherein thefront-mounted display further includes one or more electrical connectiondevices.
 4. The electronic gaming device of claim 3, wherein the one ormore electrical connection areas and the one or more electricalconnection devices are configured to be connected to each other.
 5. Theelectronic gaming device of claim 4, wherein the one or more electricalconnection areas and the one or more electrical connection devices areconfigured to be electrically coupled to each other.
 6. The electronicgaming device of claim 5, wherein one or more processors monitors astatus of an electrical connection between the one or more electricalconnection areas and the one or more electrical connection devices. 7.The electronic gaming device of claim 1, wherein the front-mounteddisplay includes one or more front-mounted locking devices.
 8. Theelectronic gaming device of claim 7, wherein the one or morefront-mounted locking devices are configured to be released by contactwith one or more unlocking points.
 9. The electronic gaming device ofclaim 8, wherein the one or more front-mounted locking devices arefurther configured to detach an electrical connection between the one ormore electrical connection areas and the one or more electricalconnection devices based on contact with the one or more unlockingpoints.
 10. A method of manufacturing an electronic gaming devicecomprising: aligning a front-mounted display with one or moreinterconnection areas on a display interconnection area; placing thefront-mounted display into one or more interconnection points; placingthe front-mounted display into one or more lock positions with one ormore interconnection points; and locking one or more front-mountedlocking devices.
 11. The method of claim 10, further comprisingconnecting one or more electrical connection areas on the displayinterconnection area and one or more electrical connection devices onthe front-mounted display.
 12. The method of claim 11, furthercomprising electrically connecting one or more electrical connectionareas on the display interconnection area and one or more electricalconnection devices on the front-mounted display.
 13. The method of claim10, further comprising measuring at least one of positional data andelectrical data relating to one or more of the front-mounted display andthe one or more interconnection areas on the display interconnectionarea.
 14. The method of claim 13, further including transmitting atleast one of one or more positional data and one or more electrical datarelating to the one or more of the front-mounted display and the one ormore interconnection areas on the display interconnection area.
 15. Themethod of claim 14, further comprising comparing at least one of the oneor more positional data and the one or more electrical data to one ormore references.
 16. The method of claim 15, further comprisingtransmitting one or more warning based on a comparison of at least oneof the one or more positional data and one or more electrical data toone or more references.
 17. The method of claim 15, further comprisingtransmitting one or more statuses based on a comparison of at least oneof the one or more positional data and the one or more electrical datato one or more references.
 18. An interface for an electronic gamingdevice comprising: a surface including one or more attachment areas, theone or more attachment areas being configured to attach to afront-mounted display via one or more front-mounted securing devices,the surface including one or more electrical interconnection areas, andthe one or more electrical interconnections areas being configured to beelectrically coupled to the front-mounted display.
 19. The interface ofclaim 18, wherein the one or more front-mounted locking devices areconfigured to be released by contact with one or more unlocking points.20. The interface of claim 19, wherein the one or more front-mountedlocking devices are further configured to detach an electricalconnection between the one or more electrical interconnection areas andthe front-mounted display based on contact with the one or moreunlocking points.